
Look at the information about your device in Xcode in Window > Devices and Simulators. Set the Device Name to a unique, recognizable name. Once you have logged in, click Certificates, Identifiers & Profiles.Ĭlick Devices, then click Register a Device.įill out the following information about your device: Keep this in mind when registering your account. While Epic's software is available free of charge, Apple Developer accounts cost a fee of $99 per year. If you do not have an Apple ID and a developer account, create one. Log in to your Apple Developer account at. Xcode will fetch debug symbols for the device. When you see the Trust This Device prompt on your iOS device, click Yes, then provide your passcode. Unlock your device to grant Xcode access to it. Open Xcode, then click Window > Devices and Simulators. Follow these steps to set up your device:Ĭonnect your iOS Device to your computer with a USB cable. The device registration will be used later for creating a Provisioning Profile. To use your iOS device for testing, you need to connect it to your computer, make sure it is recognized by Xcode, and register it in your Apple Developer Account as a testing device for your apps. Connect Your Device With Xcode and Register it With Your Apple Developer Account Refer to that page for more details on these specifications.

The above specifications and project name are from the Creating a Mobile Project guide. To set up a Mobile project, open Unreal Editor and create a new project with the following specifications:

If this path is not set, you will not be able to open Unreal Editor, as the Metal shader compiler will not be able to find Xcode. Open the Locations tab, then verify that the Command Line Tools path is set to the current version of Xcode.
Test xcode app on iphone without developer account install#
If you do not already have Xcode installed on your Mac, download and install it from the App Store. *Apple A8/A8X-based devices (iPad Air 2, iPad Mini 4 and Apple TV HD) require a project setting for support to be enabled.įor software compatibility information about older versions of Unreal Engine, refer to the iOS Development Requirements page.
